A.I. Foe Cussing

October 19, 2010 A.I.

Welcome back to pun time! First of all though, i’d like to say sorry for that major delay in entries lately, RL is taking its toll and if you further refuse to pay me for spending my precious time with Apokalypsos instead of working for food… well… But now back on topic, A.I. focus. Some […]

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A.I. Ah! Uh! … What is it good for?

August 15, 2010 A.I.

…absolutely nothing… Stop.Stop.Stop! But i think you got the hint  Hello again peeps, Since I’m still searching for a related topic that doesn’t necessarily end up in a code orgy, I’m here today (and tomorrow, and the day after tomorrow… guess I don’t go out a lot) to tell you about things you can do […]

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A Generic Approach to NPC A.I.

August 5, 2010 A.I.

Ok, welcome back! Today ill go into a bit more detail on how generic approaches help create reasonable NPCs, how this can be achieved and what other merits it bears. Like i stated in the introduction post, most actions are generic. Actually, how intelligent or dumb someone in real life seems if most of the […]

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