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2010 August | Lethal Concept

August 2010

A.I. Ah! Uh! … What is it good for?

August 15, 2010 A.I.

…absolutely nothing… Stop.Stop.Stop! But i think you got the hint  Hello again peeps, Since I’m still searching for a related topic that doesn’t necessarily end up in a code orgy, I’m here today (and tomorrow, and the day after tomorrow… guess I don’t go out a lot) to tell you about things you can do […]

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A Generic Approach to NPC A.I.

August 5, 2010 A.I.

Ok, welcome back! Today ill go into a bit more detail on how generic approaches help create reasonable NPCs, how this can be achieved and what other merits it bears. Like i stated in the introduction post, most actions are generic. Actually, how intelligent or dumb someone in real life seems if most of the […]

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New Concept Art & Forum Updates

August 3, 2010 A.I.

It’s been a while but the Apokalypsos team is still marching forward with new developments and a little something for the community to enjoy. Concept Art section is featuring now five new characters: Rebels paramilitary commanders Huda and Jobard, Reformers leaders Chasca and Poco Caliente, and Camp Zero’s biggest pimp & underlord Big Vane. In addition to […]

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